Cheats S30SCI Movie | Obscure 2: The Aftermath - Walkthrough [2/3]

Friday, December 3, 2010.
Previously I have provided you the Obscure 2: The Aftermath - Walkthrough [1/3] and I am going to have its second installment which will includes 10 more chapters of the game. As I have said before that as much as possible I want to post this whole walkthrough in just one post but the blogger platform is not capable of uploading files for you to have a copy of the whole walkthrough that I have made. On the other hand, I want to finish this walkthrough as much as possible before anything else for you to enjoy the complete game walkthrough as well as the game that I have enjoyed and hoping that you will enjoy as well.

I know that you have a creepy feelings in playing this game as well as some of the difficulties solving the puzzles of this game so I have anything more to say so this is the second part of the ObsCure 2: The Aftermath walkthrough.

Chapter 11 - The Hospital Warehouse

Open the door for a cutscene.

Boss - Mutated Kenny

You'll automatically be given control of Corey at the beginning of this battle
and Mei will be your partner. Corey will start out with whatever your main
character had just before stepping through the door.

Kenny only has three attacks:

Black Aura Spray - Kenny swipes one of his arms and shoots a black aura
projectile toward the characters.

Black Aura Ground Pound - Kenny pauses for a bit as black aura appears on the
wall and floor then he quickly jumps forward and pounds the ground in the
center of the room.

Claw Attack - Kenny swipes his arm at your character to knock the character
back.

The main attack that you will have to dodge in this battle is his black aura
spray. Run to either side as he leans his arm back to avoid it. He will not
perform his claw attack unless you get too close, so just keep your distance
most of the time. To avoid the ground pound, just run to the back right or
left side of room (against the camera) and your controlled character will not
take any damage. The main problem with this battle lies in the computer
controlled character since the AI will not move away from the ground pound even
if you do. If you have another player in the room then tell that person to run
from right to left constantly and stay in the back right or left side of the
room against the camera whenever Kenny is about to ground pound. You could
also press start on the second player controller and move the character
yourself - Kenny focuses on your main character with his black aura spray.

Arm the Dynamite with Corey and throw it directly toward Kenny at the beginning
of the battle to damage him severely. Arm your secondary character with the
handgun so that character can shoot while the dynamite explodes. Shoot Kenny
with about two more Shotgun blasts and this part of the battle will end. If
you don't have another dynamite then shoot at Kenny with the Shotgun or
Crossbow. Try not to overflow him with shots - A cutscene will play eventually
after he has taken enough damage but the cutscene is a bit delayed, so you may
actually waste ammo by firing too much.

The battle will resume and Stan will automatically be in the role of the main
character with Shannon as the secondary character. Shoot at Kenny with the
Crossbow or Shotgun during the remainder of the battle and allow your secondary
character to hit him with the handgun. Don't use the Flashball during any part
of this battle - you'll just be wasting ammo. Just like in the first battle,
don't overflow him with damage or you might waste ammo shortly before the
cutscene at the end of the battle triggers.

A set of cutscenes will play once Kenny is defeated.

Chapter 12 - Entering the Dam


== Near Fallcreek Dam ==

Playable Characters: Stan and Shannon

Move ahead then step through the hole in the wall and step toward the door.
Stan must unlock the door by picking the lock. Use the O button to begin a
lock picking puzzle. In order to lock pick a door, you must move the little
metal pin through the metal pieces inside and force the pin into the hole on
the right side of the screen. In order to do this, you must lift some of the
metal pieces and raise others. You might have to raise the first then lower
the second and raise the third. I'm not going to go into a big explanation of
these, they are more complicated to describe than they are to actually do.

Open the door after picking the lock.

== Entrance ==

The path off to the characters' left is blocked by a crate that cannot be moved
with either character. Walk up to the left set of lockers against the wall and
use the "Give a boost" command then collect the --FLASHBANG GRENADE--. These
can be quite useful for some big upcoming battles. Run up the stairs in the
back of the room to find a --SAVE FLOWER--.

Take control of Shannon and walk toward the black mist that surrounds the door
and use the "Breathe in" command on the mist. A minigame will occur where a
meter will appear above Shannon. You must tap the O button and keep the white
cursor aligned with the black portion that moves back and forth in the meter.
The meter will grow smaller and the black portion will continue to move the
whole time. After the cursor stays in line with the black portion for long
enough, the meter will disappear and the black aura will disappear from the
door. Open the door afterward to continue.

== Corridor ==

Move down the hall ahead. Spiders will attack near the middle so ready your
melee weapon. Upon checking the door to the right down the hall, Stan will
comment that the lock is rather old - this door requires a key. Move further
down the hall then use a melee weapon to break the boards covering the opening
in the wall. Use the battery charger on the left wall if needed. This room
also contains the glowing item box for this area. Find the keys in this area
then come back in here and open the box like usual - you won't find them all
with Stan and Shannon.

Move further down the hall. Neither of your characters can move past the hall
down the right side since electrified water blocks their path. Walk down the
opposite side of the hall. Spiders will begin to attack down this end. Check
the door to find that something is blocking the way. Return toward the
previous area as the Spiders attack and a Berzerker will plow through the
nearby wall. Take out the shotgun and blast the Berzerker then enter the room
that he busted out of. Take the ++SKELETON KEY++ from the shelf inside then
pick the lock of the locker in the back to receive --SMALL KEY 1--.

Run back out of the room then move back down the hall and use the Skeleton Key
on the old door off to the left to open it.

== Steam Room ==

Walk over to the controls for the steam pipes up ahead. Examine the controls
to make a map pop up.

A
- -
B
- -
C
-
D
-


Here is the correct combination that the nozzles should be turned in.

A
- 4-
B
3- -
C
2-
D
1-

After turning the third nozzle, press the R2 button to take control of the
secondary character then move to where the third steam vapor was. While the
secondary character stands next to the third pipe, turn the fourth nozzle and
the steam will disappear from the fourth pipe and reappear from the first two.
Your character will be safe if he/she is next to the third pipe.

Continue into the area behind the steam vapors with the secondary character
then rotate the valve on the left wall clockwise to cut off the steam in the
room. Go up the ladder against the far wall then open the door at the top.

== Control Room ==

Use the battery charger next to the left elevator door inside if needed. The
elevator door is not working. Take the --9MM PISTOL AMMO-- from the top of the
controls then open top portion of the left side of the controls to trigger a
cutscene.

== Near Fallcreek Dam ==

Playable Characters: Corey and Sven

Open the door up ahead.

== Entrance ==

The characters cannot retrace the steps of Stan and Shannon since the black
aura is surrounding the door up the stairs once again. Take control of Sven
then push the crate up the stairs to the left and then push the crate up onto
the other one in the back. Take control of Corey after lifting the crate then
jump on top of the high crate. Move up to the wall ahead then jump and grab
onto the pipe and shimmy to the left. While next to the vent, let go.

Corey will fall quite a ways down but he will land next to a switch. Pull the
switch to open the gate door behind Corey and allow Sven through the gate.
Enter the room past the gate and collect --SMALL KEY 2-- from the stack of
boxes to the left, recharge the battery if needed at the battery charger, pick
up the --SHOTGUN AMMUNTION-- from near the railing, then finally save your game
at the --SAVE FLOWER-- on the electrical cabinet to the left. Move down the
stairs and open the door after saving.



Chapter 13 - Electrical Cabinet Room

== Sewer Tunnel ==

Walk down into the shallow water then get up on the small walkway on the right
side of the wall. Turn the valve to open a panel on the right wall and reveal
some --CROSSBOW ARROWS--. Continue down the sewer tunnel and a few Lurkers
will attack. Use the stun gun and a melee weapon to handle them.

The door to the left further down the tunnel is locked so continue forward and
fight off the two Lurkers that appear then step up onto the left walkway and
pick up the --SHOTGUN AMMUNITION--. Open the door at the end of the tunnel.

== Turbine Room ==

Pick up the --FIRST AID KIT-- off to the left then climb down the ladder.

In order to get past the turbines in this room, you will need to run along the
catwalk up ahead and avoid the blades while you run. Notice that the right
turbine has only two metal blades that are both together and there is a big gap
along the back of it. Time a run to where you can move past the turbine while
the portion with no blades on the right turbine rotates toward the catwalk.
You'll have to work your way in between the left metal blades as well. The
left turbine doesn't move as fast, so you'll have to time your run as a blade
has almost moved past the catwalk for that side. Unfortunately, the turbines
will most likely instantly kill your characters if they are caught by a blade
and you will have to load up your last save from near the sewer tunnel. Take
Corey through the turbines first.

When you make it past the first two turbines, jump up to the left high platform
with Corey and collect the --SHOTGUN AMMUNITION-- at the end of the walkway.
Run back and drop back down. Jump to the right high platform and pull up then
jump and grab onto the pipe on the far wall. Shimmy to the left and drop to
the walkway on the other side. Pull the switch next to the ladder to lower the
ladder for Sven.

Sven must run through both sets of turbines. For the last turbine, notice that
it speeds up for about five cycles then speeds slows down. Quickly run through
it once the two blades pass by while it moves slow. Climb the ladder at the
end to join Corey then move through the vent directly ahead.

== Steam Room ==

Take control of Sven and push the right crate toward the right then move down
and grab the next right crate and push it to the right. Move the other crate
beside it just a bit if needed then collect the ++SOLDERING TOOLS++ and the --
FLASHBANG GRENADES-- from the nearby open locker. Move down then push the
crate against the camera all the way downwards. Don't enter the area where
Stan and Shannon solved the steam puzzle just yet, instead, open the door
behind the last crate that you pushed.

== Corridor ==

Bash the Spiders that attack then run down the hall and stand near the left
wall of the path with the electrified water. Face the left wall with Corey to
get a "Jump" command. Jump and grab onto the overhead pipe then shimmy to
other side of the hall. Take the --SMALL KEY 3-- and --FIRST AID KIT-- from
the other end then grab onto the pipe again and shimmy back across.

Run back down the corridor then enter the small room with the item box and use
all three small keys to unlock it and collect the ++FLARE GUN++. Run back down
the hall then open the door that you used to enter this area.

== Steam Room ==

Run past the area where Stan and Shannon solved the steam puzzle then move up
the ladder and open the door at the top.

== Control Room ==

Sven and Corey will meet up with Stan and Shannon inside the control room. The
syringe will be upgraded at this point. Now a higher concentration of serum
may be created to heal your characters even more, but this will take more
monster blood. Save your game at the --SAVE FLOWER-- on the right wall.

Use the soldering tool on the portion of the control panel that is lifted to
activate the elevator. Make sure you save your game before opening the
elevator since a cutscene followed by a boss fight will occur shortly after the
doors open.

Chapter 14 - Amy Needs Help


== Warehouse ==

Boss - Mutated Kenny

Run away from him at the beginning of the battle since he will try to slap both
characters with his arm. This battle remains basically the same as last time
except now your characters can take shelter behind any of the wooden crates
instead of simply running to the side in order to avoid Kenny's dark aura shot.
Be careful about taking cover behind a crate though because Kenny can ground
pound the crate to destroy it while he moves to another side of the room.
Watch for him to move toward a crate then quickly move away from it. Steam
will move up from the middle metal gratings at times and this can damage your
characters, so stay off the metal grating as much as possible.

He still performs his Dark Aura shot, ground pound and claw strike like before.
The main difference this time is that he will move to different portions of the
room. Kenny can be badly damaged with a flashbang grenade - this will
instantly stun him with just one grenade - or you can use the crossbow,
shotgun, handgun, or flare gun to put a constant hurt on him and stun him
eventually. I have run into a game bug before where I threw the flashbang
grenade at the beginning of the battle and it stunned Kenny once and continued
to stun him each time he recovered.

Every time that Kenny is stunned, run over to the valve handles on the nearby
wall (to the left) and interact with them then rotate the valve handle
clockwise to make a turbine move over Kenny. It will fall on him once it moves
far enough. Stun him three times with weapon fire then drop a turbine on him
three times to finish this battle. More crates will continually move out of
the walls for you to take cover behind. I have run into a --FIRST AID KIT--
once Kenny has broken a crate before, but I suppose it is random since it
didn't always appear.

Chapter 15 - Leaving the Dam

== Bridge ==

Playable Characters: Corey and Shannon

Save your game at the --SAVE FLOWER-- near the locked door. Collect the --
FIRST AID KIT-- by the railing of the staircase then move across the bridge. A
few Flyers will attack, so arm a stun gun and a melee weapon then fight them
off.

There is a gap in the bridge ahead, so take control of Corey then step toward
the broken railing on the characters' left and use the "Go down" command then
shimmy across the side of the bridge. Pull up on the next side once you reach
the portion with no railing. Run forward and collect the --9MM PISTOL AMMO--
then use the shotgun or the pistol to defeat the two Berzerkers that move down
the path ahead.

Pick up the ++BOARDS++ from off to the side near the bridge and Corey will
automatically place them over the gap so Shannon can cross. Follow the path
ahead then open the metal set of doors at the end.

== Dock ==

Follow the path up ahead then enter the boathouse. Pull the two switches
inside to lower the boat and make it slide down the ramp and into the water.
Run out to the dock then use the "Leave the shore" command while standing near
the boat.

== Out in the Water ==

Hold the left analog forward to row and tap the X button to speed up. Row
toward the spiked wooden pieces up ahead. Eventually Flyers will start to
attack both characters but there is really not much that you can do at this
point except keep moving so keep rowing. You can equip your secondary
character with a projectile weapon (stun gun) to have her shoot at the Flyers
and slow them down but they will keep attacking.

Row past the light directly ahead then start to turn to the left. Make a sharp
left. You'll eventually reach the dock on the other side of the lake. Move
against the dock to get off the boat.

== Dock on Other Side ==

Use the battery charger to the left if needed then move along the dock ahead.
Spiders will attack eventually. The right path is blocked so move down the
path directly ahead. The cave to the right is blocked so keep following the
main path. Follow the main path to the end then pick up the --FLASHBANG
GRENADE-- from the dead end. Go back then take the alternate path at the
split.

Spiders will attack down the next path. Pick up the --AMMUNITION FOR FLARE
GUN-- then saw the fallen tree in half with the chainsaw. Step toward the
large open area up ahead.

A Spider Licker will attack from off to the right. Throw a flashbang grenade
at it then shoot it with a couple of shotgun blasts to easily defeat it. Use a
melee weapon to smash all the little Spiders around the area.

Approach the wall up ahead then switch to Corey and use the "Jump" command to
grab onto the side of the high platform then pull up. Lift Shannon up onto the
platform. Use Shannon's "Breath In" command to remove the dark aura from the
cave entrance up ahead.

You'll see a red light up ahead. Step off to the left then enter the opening
in the wooden gate. Use the "Go up" command while standing near the left
raised area inside then move up into the building above. Break the drink
machine then take the --ENERGY DRINK-- from inside - the camera angle hides the
drink machine somewhat. Use the --SAVE FLOWER-- on the left wall. Follow the
wooden bridge up ahead to trigger a cutscene near the end.


Chapter 16 - Pontoon Snack Bar

== Out in the Water ==

Playable Characters: Sven and Amy

Sven and Amy will start out in boat in the middle of the water. Row toward the
left while moving ahead then row past the gate in the water. Keep moving to
the left and you'll eventually stumble across a dock. Row toward the dock and
the characters will get off the boat.

== Dock ==

Use the battery charger to the left if needed. Spiders will attack followed by
a Lurker. Use the stun gun and a melee weapon on the Lurker. Move along the
dock then turn to the right and take the right path closest to the water to
find an --ENERGY DRINK-- on the boat at the end. Return to the path split then
take the path that leads straight ahead.

Enter the cemetery past the gate up ahead. Take control of Amy and "Inspect"
the first broken gravestone in front of the gate. Piece together the puzzle to
get the --RECONSTRUCTED STELE--. This will help you to solve the gravestone
puzzle in this area. Walk over to the right gravestone with the high cross
above it.

Examine the back of the gravestone to get a view of all the gravestones in the
cemetery. You will have control of the secondary character at this point and
you can run to each gravestone then press the X button in front of it to lower
the gravestone. The object of this puzzle is to lower the gravestones that do
not match up to form the carving displayed on the Reconstructed Stele that Amy
just put together.

--> Solution: While looking through the gravestone, lower the first three
gravestones in front then lower the back gravestone furthest to the right.

The gate in the back of the cemetery will slide open after the correct carvings
are displayed on the gravestones. Walk through the new opening.

Chapter 17 - The Mausoleum

== Courtyard ==

Collect the --SHOTGUN AMMUNITION-- from off to the characters' right then use
the --SAVE FLOWER-- on the left wall.

Run toward the back right portion of the house up ahead and a few Lurkers along
with a new Super Lurker will attack. Arm your secondary character with the
stun gun then use a melee weapon to take down the smaller Lurkers before the
Super Lurker gets close then use the same method to take down the Super Lurker.
If the enemies start to overwhelm your characters then take out the shotgun and
begin to blast them back or take out the flashball to help stun them with your
main character.

The front door of the building is locked, so take control of Sven and move the
washer in front of right door and enter the greenhouse.

== Greenhouse ==

Take the --ENERGY DRINK-- from the shelf on the characters' right then move
ahead and then open the door to trigger a cutscene.

== Dock ==

Playable Characters: Stan and Shannon

Recharge the battery at the battery charger to the left since you'll surely
need to by now. Follow the dock ahead and a cutscene will eventually trigger.
Oh yeah, Stan's the man... or something like that.

Move along the path after the cutscene and two Super Lurkers will attack near
the cemetery gates. Have your secondary character use the stun gun then, with
your main character, start out by blasting them with the shotgun then switch to
a melee weapon once the first has been defeated. Run back and recharge the
battery after the battle. Enter the cemetery ahead then step through the
opening that Sven and Amy unlocked.

== Courtyard ==

Three Lurkers will attack in front of the building up ahead. Use the Stun Gun
and a melee weapon to defeat them. If you move toward the door where Sven and
Amy entered the building then another Lurker will bust through the door and
attack. Take control of Stan then run up the stairs and pick the front door
lock and open the door to enter the house. The metal pin has to go through the
middle gap in the last metal piece in order to pick the lock - just a little
tip since this one can get a bit frustrating at times.

== Front Room ==

Some creepy moans can be heard while investigating this area. Enter the middle
room then collect the --ENERGY DRINK-- from the table and --SMALL KEY 1-- from
the nearby dresser on the other side of the room. The boards to the left can
be broken with a melee weapon but you will need Corey in order to get the item
on top of the wall inside. Spiders will attack after breaking the boards.
Take control of Shannon then remove the black aura from the nearby door with
her Breathe in command then open the door for a cutscene.

== Meeting Room ==

Playable Characters: Stan, Shannon, Amy, Corey

Take the --WRITTEN NOTE, PAGE 1-- on the sofa that Corey is sitting on. Talk
to Professor James to receive a syringe and battery upgrade. Use the "Give a
boost" command while standing next to the tall dresser by the Professor to
retrieve --SMALL KEY 2--. The item box for this chapter is right next to the
dresser. Place Corey in your party then return to the front room where you
just were (door is to the left of Amy).

== Front Room ==

Bash through the boards or just enter the area in the back of room then switch
to Corey and have him jump and pull himself up on top of the wall inside then
collect the ++CROSS++ from up high. Jump back down and reenter the meeting
room.

== Meeting Room ==

Open the door across from Shannon.

== Storage Room ==

Take --SMALL KEY 3-- from the shelf off to the left. Run around the side of
the cabinets then collect the --CROSSBOW ARROWS-- from the other side of the
shelf. Walk through the open door on the sidewall. Seize the lone small crate
on the right side of the room then collect the --9MM PISTOL AMMO-- from below
the crate. Exit the room.

== Meeting Room ==

Switch to Stan and Amy. Run up the stairs then take control of Stan and pick
the lock of the door on the right then open the door.

== Trophy Room ==

Open the door to the characters' left.

== Restroom ==

Take the --FIRST AID KIT-- from the sink then take control of Amy and inspect
the nearby photograph to receive the --CHILD'S PHOTO--. Leave the room.

== Trophy Room ==

Break the glass on the other door in this room and open the door.

== Child's Room ==

Open the cabinet to the characters' right then collect the ++CROSS++. Run over
to the other side of the bed and take the --WRITTEN NOTE, PAGE 2--. Leave the
room and go back to the Meeting Room.

== Meeting Room ==

Run to the other end of the current hall then take the --FLASHBANG GRENADE--
from the right side of the locked door at the end. Run back to the area with
the characters and open the item box using the small keys if you haven't yet to
receive the ++UBER FLASHLIGHT++. Open the door near Corey.


Chapter 18 - In the House's Basement

== Basement ==

Walk down the stairs then save your game at the --SAVE FLOWER--. Take the --
WRITTEN NOTE, PAGE 3-- from the shelf and the --FLASHBANG GRENADE-- from the
small container next to the side of the stairs (in the back of the room).

Notice that one of the pedestals has a cross on top of it while the other two
do not. Walk up to the pedestals without a cross and use the crosses from your
inventory on each of them. Examine the Child's Photo to see that the child is
standing in this same very basement. The child had his picture taken from the
viewpoint of the door on the other side of the basement, so walk over to the
door and make the camera face the staircase and the photo will show you where
to place each stone pedestal.

To move a pedestal, walk over to the switch by the staircase and use it to
operate the crane overhead. Use the crane to hook to the cross on each
pedestal. Move the crane over a pedestal then tap X to pick it up then X once
again to drop it.

Here is the correct placement of the pedestals from the viewpoint while using
the switch:

O O O O O
O X O O O
O O X O O
O O O O O
O O O X O

O = Empty Space
X = Pedestal

It doesn't matter where each pedestal is placed just so long as the proper
squares are covered. The door on the other side of room will unlock once all
three have been placed correctly. Open the door for a cutscene.

== Secret Tunnel ==

Playable Characters: Stan and Shannon

The boards on the side of this area can be destroyed but they aren't hiding
anything. Follow the tunnel ahead and two Lurkers will attack. Use the
battery charger on the right wall after the battle then move on ahead and
collect the ++DOOR WHEEL++ from the barrel on the right.

Keep following the tunnel then destroy the boards on the right wall near the
end that cover an opening. Enter the right tunnel to exit this cave.

== Basement Corridor ==

Run down the long tunnel then prepare to battle the Super Lurker that will step
out near the end. Use the stun gun and a melee weapon to quickly defeat him.
Pick up the --SHOTGUN AMMUNITION-- from the rubble at the end. Turn left and
break the boards. Use the Door Wheel item on the door at the end then open the
door normally.

== Basement Corridor 2 ==

Turn to the characters' right and move down that side of the tunnel. Break the
furthest small crate at the end then pick up the --AMMUNTION FOR FLASHBALL-- on
the ground. Go back the other way and follow the other side of the hall.

Two Lurkers will jump out of the left tunnel so be prepared. Pull the two
switches down the right tunnel to open a secret panel in the wall that contains
a --FIRST AID KIT--. The door down that side is locked so run back out into
the hall and break the boards further ahead.

Notice the single wooden beam that stands in the middle of the corridor. Hit
the wooden beam with a melee weapon then get the hell out of that area as
rubble falls from the ceiling. Move up the stones once they fall to reach the
next area.

== Teacher's Lounge ==

Well, now Stan and Shannon have come full circle. They are now back at
Leafmore High School!

Run further into the room then fight off the Flyers that attack up ahead.
Enter the restroom to the side and walk over to the rubble that covers the
urinals to get a "Go up" command. Move up to the first piece of debris then
enter the ventilation duct on the wall.

Chapter 19 - Toilets in Ruins

== Restroom ==

Touch the --SAVE FLOWER-- near the sink and save your game. Open the door to
the side to exit the restroom.

== First Floor Hallway ==

Use a melee weapon to bash through the glass on the door across from the
restroom door then enter that classroom.

== Classroom ==

Spiders and a Lurker will attack so equip a melee weapon to your main character
and the stun gun to your secondary character. Run to the back of the room
after the battle then use the battery charger on the wall if needed. Exit the
room.

== First Floor Hallway ==

Three Lurkers will attack in the large open area at the end of the hall. Use
the stun gun and melee combination on them or you might want to use the
flashball to stun them.

Destroy the small crate near the locked front doors and take the --9MM PISTOL
AMMO-- from the rubble and the --ENERGY DRINK-- beside it. Move over to the
side of the rubble with the wooden piece for a "Go up" command. Climb upwards
then move ahead and climb upwards again. Climb up to the second floor.

Run to the other end of the second floor corridor then destroy the boards that
block the left side. Fall down and both characters will drop to the other side
of the rubble. Open the double doors to the right for a cutscene.

Chapter 20 - Leafmore, Central Yard

== Courtyard ==

Playable Characters: Stan, Corey, Shannon, Amy

Talk to Professor James and he will give over another battery upgrade. Follow
the flower trail near the group and it will lead to a column with flowers.
Look to the right of that column to find a --SAVE FLOWER-- on the nearby
column. Make sure to have Corey in your party before you leave this area.

The metal gate door in the back of the columns is locked with a chain and
padlock so you'll have to return to this area later. Run to the opposite side
of the courtyard and destroy the wooden planks that block the opening in the
right wall. Take --SMALL KEY 1-- from in front of the rubble inside. Charge
the battery at the battery charger to the side of the opening if needed.
Follow the path further ahead then open the metal gate door off to the right.

== Construction Area ==

Several Spiders and a Spider Licker will attack here. Throw a flash grenade or
shoot at the Spider Licker with a Crossbow or Shotgun to quickly defeat it.
Pick up the --ENERGY DRINK-- from near the steps by the gate door where you
first entered this area. Move into the opening by the railing to the side of
the steps and pick up --SMALL KEY 2-- on the ground underneath a small box
behind the railing. Run over to the railing that is further ahead and find the
small box on the ground. Walk up to it and collect the --9MM PISTOL AMMO--
from underneath it. Move to the other side of the railing and grab the --
FLASHBANG GRENADE-- from the side of the window.

Walk over to the gate against the other side of the area and break the boards
in the middle with a melee weapon. Run toward the crane off to the left and
approach the left side of it for a "Use" command. Use the left analog to move
the crane over the wrecking ball below it then use the right analog to extend
the crane outward. Tap the X button when the "Hook" command appears. Now that
the crane has the wrecking ball on it, move the crane to the right then swing
it to the left in order to damage the wall on the left side. Keep hitting the
left wall until it is destroyed. Step through the broken wall afterwards.

== Library ==

You'll hear some monsters in the back of the Library while stepping into the
area. Run to the right and two Super Lurkers will step out from behind the
bookcase in the back.

Switch to Corey then run up the stairs on the opposite side and line him up
with the broken piece of wall above the boarded door to get a "Jump" command.
Jump then choose to "Go up". Move to the far right of the boards up above then
step down. Move to the side without railing then "Go Down". Shimmy to the
right then jump sideways across the gap. Have Corey pull himself up then take
the ++CUTTING PLIERS++ from the table on the far right. Choose to "Go down"
again from where Corey pulled himself up then drop. Exit the Library then
return to the courtyard where the rest of the group is.

== Courtyard ==

Run over to the chained gate on the far side of the courtyard then use the
cutting pliers on it to remove the padlock with chain and then open the gate
door. Switch to Shannon and Stan before leaving this area.

== Construction Area 2 ==

Collect the --AMMUNITION FOR FLARE GUN-- from the ground on the left then
continue ahead. The crane to the side can be used but there is no wrecking
ball, so we shall have to find one. Follow the flower trail to the back of the
area then get inside the tub elevator to the left. Interact with the handle on
the side then rotate it and your partner will rotate the other to move up to
the second floor. Take --SMALL KEY 3-- from off to the left just before
opening the door at the top.


That was the second installment of the walkthrough for the game Obscure 2: The aftermath. I hope that this second part of walkthrough will help you in playing the great game. Return to Cheats S30SCI Movie soon for the final and third installment of the walkthrough for the game Obscure 2: the Aftermath. You can visit this site as well for the movie updates as well as the news regarding the movies.

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